POLL

---> We assume you have all met Max by now ;)

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We are almost finished with a completely new spawn, and would like some input on great "easter eggs" to hide around it.
Secret things to discover and find out the possible repercussions if you interact with them.
Even fun ways to obtain sneaky goodies (like Felix's crate).
Let us know your ideas!!!
If your suggestion is implemented, you win
5 Monthly Crate Keys !
 
---> We assume you have all met Max by now ;)

View attachment 102

We are almost finished with a completely new spawn, and would like some input on great "easter eggs" to hide around it.
Secret things to discover and find out the possible repercussions if you interact with them.
Even fun ways to obtain sneaky goodies (like Felix's crate).
Let us know your ideas!!!
If your suggestion is implemented, you win
5 Monthly Crate Keys !
I have a few:
1. there's been a new thing about don't question the magic and that if you do question if something happens. So how it could be done is that Around the spawn there could be random player heads or something to represent magic, even a mob or player model. What they could do is that some just do nothing, some could give things like an imperial key or something else, and finally, a few of them could kick you for "Questioning the magic" or even play a sound of an exploding creeper or something.
2. In the map there could be a hidden maze underneath a spot that you would have to search for to be able to access it. If that person reached the end of the maze they could be rewarded with something or even a special tag.
3. Like the secret maze idea there could be a secret parkour course with the same rewards and stuff as the maze or even something else.
4. Another could like a treasure hunt where you have to find a npc that gives you a map with an X on it to show around where the treasure would be something that could be hints to another piece of it and once you have all the pieces you can get the reward or it could also be you get a reward with each one and possibly have it as another clue to the next location.
5. The final idea (i have for now) is similar to the event for febuary spawn. It could be there are hidden objects/signs or whatever would be used and finding each of them would lead to a reward and there would be some way of knowing how many you have and how many are left and they could be hidden all over the spawn area for a fun little hunt.
6. Add a law npc in spawn that if you choose to not blame them then you get pushed away 100 blocks.
 
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new addition (cause of law) Have a scavernger hunt of all the staff or something where each head you find gives a reward or something. maybe even have some other peoples head that play a lot.
 
I have a few:
1. there's been a new thing about don't question the magic and that if you do question if something happens. So how it could be done is that Around the spawn there could be random player heads or something to represent magic, even a mob or player model. What they could do is that some just do nothing, some could give things like an imperial key or something else, and finally, a few of them could kick you for "Questioning the magic" or even play a sound of an exploding creeper or something.
2. In the map there could be a hidden maze underneath a spot that you would have to search for to be able to access it. If that person reached the end of the maze they could be rewarded with something or even a special tag.
3. Like the secret maze idea there could be a secret parkour course with the same rewards and stuff as the maze or even something else.
4. Another could like a treasure hunt where you have to find a npc that gives you a map with an X on it to show around where the treasure would be something that could be hints to another piece of it and once you have all the pieces you can get the reward or it could also be you get a reward with each one and possibly have it as another clue to the next location.
5. The final idea (i have for now) is similar to the event for febuary spawn. It could be there are hidden objects/signs or whatever would be used and finding each of them would lead to a reward and there would be some way of knowing how many you have and how many are left and they could be hidden all over the spawn area for a fun little hunt.
6. Add a law npc in spawn that if you choose to not blame them then you get pushed away 100 blocks.

Oh! Great ideas :) I think we will definitely do an underground maze. To make it even more challenging, we can modify it each week, or even hide the entrance.
 
Oh! Great ideas :) I think we will definitely do an underground maze. To make it even more challenging, we can modify it each week, or even hide the entrance.
now that sounds fun... Lets have miles test it